Over the course of the project I was solely responsible for the designing and 3D modelling the physical products as well as the illustrations. The user research, user interviewing, wireframing, and prototyping were completed as a team.
There are currently 33,000 children between the ages of 5 and 18 with Type 1 Diabetes in Canada. It is predicted that by the end of 2020, 11% of the population will be affected by Diabetes.
Many people have become accustomed to living with Type 1 Diabetes over time, although there are many obstacles that prevent an easy lifestyle transition.
Administering insulin requires many tedious steps repeated throughout the day.
Managing blood sugar without assistance is a difficult transition for both the children and their guardian.
Insecurities surrounding their Diabetes can lead to stress and improper use of their devices.
How might we empower children with Type 1 Diabetes by reimagining the insulin administration process through a unified product line?
Feels cold and medical, with clumsy and tedious controls.
Provides a unified and seamless experience, allowing users to control everything discretely from their smartphone.
Current blood sugar reading and status is prioritized for the user.
See how blood sugar levels fluctuate throughout the week, day, or hour.
Gluco calculates the appropriate insuline reading based on meal intake.
Grant access to those within your circle, permanently or for a specified period of time.
Communicates with your smartphone to provide consistent and accurate blood sugar readings throughout the day.
High capacity insulin cartridges that last up to two weeks.
Leave it in your pocket, and control everything from the Gluco App.
We worked alongside two groups of users; two siblings and their guardian, and a university student - both with Type 1 Diabetes. Conversations with these individuals allowed us to identify their personal pain points using their existing devices.
To build a strong understanding of the current Type 1 Diabetes products, comparing them to popular health and fitness apps. Through this comparison we looked for ways to create a more human experience when designing Gluco.
Many existing type 1 diabetes products disregard design, feeling cold and medical.
With our goal to create an application that could be realistically deployed, we evaluated technological limitations and prioritized the essential functions.
After identifying our users and their most prominent pain points. User journey maps were used to better understand our users through relating their emotional responses to each process of managing blood sugar.
We had the privilege of user testing with three individuals, each with unique experiences living with Type 1 Diabetes. We had our users perform a series of tasks to test the functionality, and compare their experience using Gluco with their current experience.
Preparing for our user tests through the DECIDE framework.
We re-evaluated the information on our dashboard where there are the most touchpoints throughout the entire app.
With so much information to be aware of, things can get overwhelming quickly. By adhering to the flow of the current Type 1 experience, we avoided unnecessary confusion when using the app.