Over the course of the project I was solely responsible for designing and 3D modelling the physical products as well as the illustrations. The user research, user interviewing, low and high fidelity wireframes, and prototyping were completed as a team.
Users are able to access all vital information at a glance. Viewed constantly throughout the day, this process is made simple and painless.
Blood glucose levels can be accessed at any time, with the ability to see detailed reports on the history and trends of the user's levels throughout the day.
We've improved the way that users administer their insulin, in a very intuitive way that still resembles the user's current mental model, allowing for a seamless transition from their current system, to ours.
Designed for the moments when a guardian cannot always manage over their child. This feature allows for controlled data sharing with those you trust.
When operations through a smart phone are unavailable, the user can administer insulin directly through the pump. Gesture based controls allow for easy navigation, minimizing button presses.
Allows for less clicking, and easy administration of insulin when your smartphone is unavailable.
High resolution display shows you replicates the interface of the app's dashboard.
Prevents any unwanted interactions when stored away in bags or pockets.
Measures blood glucose level every five minutes, delivering the information straight to your smartphone.
A sleek and small form factor is unobtrusive, allowing for greater freedom of movement while decreasing accidental bumps.
Consistent and accurate for a reliable and worry free experience.
Easy pairing between your smartphone, the Gluco Insulin Pump and Gluco CGM.
After identifying our users and their most prominent pain points. User journey maps were used to better understand our users through relating their emotional responses to each process of managing blood sugar.
An interaction map was then developed to demonstrate the core functionality of the companion app – based on the mental model we identified from the current Type 1 experience.
3 main features: Monitoring blood sugarlevels, administering insulin, and sharinginformation temporarily.
Those living with Type 1 Diabetes must be conscious of their blood sugar all the time, as well as how it changes throughout the day. We explored a variety of visual components that would display the most essential information without clutter.
We had the privilege of testing Gluco with users with Type 1 Diabetes. The interviews provided invaluable insight on how Gluco's design stacked up against the most current technology – which allowed us to make iterations which further solidified the experience.
Gluco was my first group project in university. I was fortunate to work with teammates who had extremely high expectations for one another, who communicated well and worked extremely diligently. While this was not my first time user testing a product, this was my first time designing for a very specific user base – having the privilege of testing our product on those specific users. This was a great lesson in the importance of user research, interviews and testing as the outcome of this product would not at all be possible without the direct input and feedback from our users.
Returning to this project I would want to continue with primary research, hopefully with an opportunity to speak with more children/families to learn about their experience with Type 1 Diabetes, as well as medical professionals. I would also want to further develop the brand in order to give it more personality – making it more inviting for children.